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Watch Dogs 2 Review Trusted Reviews. Available on Xbox One, PS4 (version tested), PCNine years ago Ubisoft released a game that was supposed to define a console generation.

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It looked astonishing, had sky- high production values and was packed with strong ideas. All the same, Assassin’s Creed wasn’t all that we had hoped for. It had a dour, unengaging hero, a repetitive structure, samey missions, flaws in the combat and controls. Two years later Ubisoft released a sequel that fixed nearly all these issues and gave us a hero and a story we could care about. Assassin’s Creed 2 was the redemption of Assassin’s Creed. Can history repeat? Around two and a half years ago Ubisoft released another game that seemed set to define a console generation.

It looked astonishing, had sky- high production values and was packed with strong ideas, but it was also saddled with a dour, unengaging and downright dislikeable hero, a repetitive structure, samey missions and flaws in the combat and controls. By now, you can probably see where I’m going with this, and while I wouldn’t like you to think that Watch Dogs 2 was a triumph of the scale of Assassin’s Creed 2, it’s a much more vibrant, entertaining and enjoyable game than the original Watch Dogs. Like so many recent Ubi games it suffers from a host of annoying niggles and a sense of overfamiliarity, but just as Assassin’s Creed found its identity with Ezio Auditore di Firenze, so Watch Dogs has found the same with Marcus Holloway and his hacking crew.

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  3. · Watch Dogs 2 review – Ubisoft has not created a giant leap forward for the series, but it has made a game that improves upon its predecessor by adding colour, flair.
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Watch: What you need to know about Watch Dogs 2. With Aiden Pearce ditched as lead the action now centres on Holloway, a gifted young hacker and the latest recruit for Ded. Sec, a hacking collective operating in a near- future San Francisco. Dead. Sec is at war with Blume, the corporation behind the revamped ct.

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OS networked city operating system, plus a range of other bodies in which Blume has interests, including technology companies, movie studios and a scientology- style church. To win, Dead. Sec needs to expose Blume and its allies, build a massive following and set up a massive botnet formed from millions of smartphones and devices. It’s the only way to take Ct.

OS 2. 0 and Blume down for good. While Marcus is your sole protagonist, he’s no loner, with each of the three other core Deadsec members getting their own specialities. Sitara handles the visual design and branding, the perma- masked Wrench is an engineer and gadget fiend, while Josh is the resident coding genius and general rocket scientist.

And what does Marcus bring to the party? Well, like Aiden he’s the guy on the ground, breaking into corporate facilities, hacking systems and discovering their dirty secrets, whatever they are. Marcus’s basic toolkit is much the same as Aiden’s, though he spends more time working on a laptop than on some super- magic- uber- smartphone. He doesn’t have the parkour capabilities of an assassin, but he makes up for it with the ability to hack nearby devices at a tap of the L1 button, opening doors, siphoning data from computers, controlling window- cleaning lifts, fork- lifts and elevating platforms, not to mention taking over security camera networks, extending his grasp beyond his physical reach. Like Aiden, Marcus can also prime handy bits of infrastructure to work as lethal or non- lethal traps, transforming an electric fuseboard into a proximity stun- mine or a gas pipe into an explosive device. Related: Best Xbox One games. Beyond that, Marcus has a selection of other gadgets.

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A hard ball on a rope works as his basic melee weapon, while a 3. D printer back at Ded. Sec HQ can print a range of stun pistols, handguns, shotguns, assault rifles and SMGs, the selection growing as Dead. Sec hoovers up more cash. And in the best new addition, Watch Dogs 2 throws in the RC Jumper, a two- wheeled drone that Marcus can send under direct control into enemy strongholds, where it can travel through vents and hack into systems on Marcus’s behalf. It’s extending claw is particularly adorable, making RC Jumper the year’s best robot buddy after Titanfall 2’s BT. Now, this is another big Ubisoft open world game, so you can take for granted that it’s stuffed with systems, side- missions and a wealth of activities, ranging from motorcross races to hacking challenges to numerous collectibles to Drivr: San Francisco; a whole stream of lunatic driving escapades where you’ll drive clients around performing whatever weird and wonderful tasks they ask for.

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In a way, that’s emblematic of what Watch Dogs 2 gets right, embracing the anarchic, out for laughs culture of the hacking community and parodying attitudes to technology and social networking rather than taking the more serious, social justice- led approach of its forebear. As a result, the sequel’s side activities sit a lot more comfortably than those of the original game, where they either felt generic or a distraction from Aiden Pearce’s vengeance- fuelled crusade. Related: Best PC games.

Yet it’s also clear that Ubisoft is listening to the criticisms of recent Far Cry and Assassin’s Creed games. Watch Dogs 2 studiously avoids the usual climb the tower/discover missions/complete missions/conquer the area structure in favour of something more modular, free- flowing and narrative- driven, where your focus is on defeating another of Blume’s plans and gaining more followers, one mission at a time. In a way, this actually makes Watch Dogs 2 feel closer to a hacker- themed GTA – even a high- tech Saints Row – yet if the move makes for a less repetitive, more entertaining game, who’s complaining? The balance of the gameplay has also shifted.

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At times, Watch Dogs felt too combat- oriented, almost encouraging you to go loud if you were struggling to stay quiet. In Watch Dogs 2 violence feels much more of a last resort, though frustration with the stealth can still push you into a gunfight from time to time.

Driving, meanwhile, is more about optional racing than about the original’s frustrating set- piece chase sequences, where merciless police forces ground you down. Even the sneaking around is generally more flexible, giving you the tools you need – like RC Jumper and an aerial drone – to try a range of options and find out what works. Even the mission design seems stronger.

Sure, there’s a lot of slow infiltration, camera- hopping and, that old chestnut, car or freight- truck theft, but with San Francisco and Silicon Valley tech culture in the foreground, there’s more variety in the locations, more opportunity to explore the coast and back- country and some more interesting objectives too. Vehicles seem to handle better this time around, making any missions with driving in a lot more enjoyable. It’s even funny, throwing in skits on Knight Rider, eighties movie stars, smug high- tech corporations and intrusive Io. T pioneers and social media companies, both parodied here more effectively than in GTA V.

The result is a game that doesn’t grow boring all too quickly and where there’s a sense of excitement every time a mission starts. On top of all this, Watch Dogs 2 should have seamless, drop- in, drop- out multiplayer, where you can invite friends in for co- op action or duel with rival hackers, invading each other’s games, stealing data through subterfuge, or even taking on 3vs. I say ‘should have’ because, pre- launch, the seamless multiplayer isn’t working. I’ll return and cover it in more detail when Ubisoft issues a fix. So, is this the game where the Watch Dogs franchise secures a golden future?